Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

The Games
part II

As we left the previous room, the Hand of Meta reached down to intervene again. After the intervention, it was just me, Priest Guy, Beardy, Elf Lady, and Sword Lady.

We walked in to a room with a huge chasm in the middle, a lever on either end of the room, and platforms on either side of the chasm. By standing on the platforms and pulling the lever closest to us, it began to form a bridge. We eventually figured out what buttons activated which part of the bridge, while I sat back and watched, just holding the lever. I thought about leaving my backpack to hold the lever, or trying to lasso the lever across the room, but instead I stood back and memorized the pattern of the platforms. I think it impressed the others. . . mission accomplished! After Elf Lady crossed the bridge, she pulled the lever. Balthazar appeared and told us we would have to face the final and most dangerous challenge. I halfheartedly objected, since he never mentioned danger when we were entering his house. Regardless, we went on.

The final room was a stage, divided in two by a wall down the center. We had to pick a champion. I gave Beardy a couple of pokes, but we chose the heavily armored sword lady instead. We sent Sword Lady up to the stage while we took our seats. Balthazar showed up and began hosting what seemed like a two player game for us to watch. Sword Lady had to ask and answer questions of the person on the other side of the wall. Afterward, they both had to choose whether they wanted to date or not. I found the premise a bit strange, but I would watch it again. . .

The first lady really liked cats. Sword lady rejected her pretty quickly. Immediately, we were attacked by some sort of magical tiger! I used a light dart potion, but I must have messed up the recipe. It didn’t do as much damage as I thought it should have. We were about to be eaten alive, but Sword Lady ran up and slayed it. As it died, it turned into dust. I quickly ran up and collected it.

The second lady wanted someone as strong as a bear. She didn’t like Sword Lady so much, so we were attacked by a couple of magic bears. I was prepared this time with a second light dart potion. I know I prepared this one right, but it still seemed a little short on damage. I’ll revisit my recipe book after this is all over. We did end up killing them. No dust to collect from the bears though. . . Sad times.

The last lady was called Mary Sue, I think. She was really good at everything apparently. I think Balthazar found her and put her in just because he wished he could have her. She was too good for our Sword Lady, and so our last challenge was to fight Balthazar himself.

We went on to the next room. . .

There was Balthazar, already dead! There were also some really large suits of armor with decaying bodies in them. Sword Lady takes the circlet from Balthazar’s dead head, and then he appears in a magic form. Apparently we would have had to fight him if his body had been in fighting shape. Instead, he lead us straight to the treasure room.

I found a really old map. I checked it against the maps I took from the prison, and they were pretty similar. I few things had changed in the thousands of years between them, but some of the same places were still marked!

He pulled out some items and offered them to us: A staff that stood up by itself, a set of goggles that can see magical energy, some darksteel (whatever that is), some health potions, a potion of accuracy, and a boatload of gold coins. Beardy, that greedy bastard, took most of the treasure. He got the staff, goggles, and darksteel. We all took a couple of health potions. Elf Lady took the potion of accuracy, and I took the gold! It’s not gold from this era, but I’m sure I can find some use for it.

Balthazar told us he wished he could see how the world had changed. We offered to take him with us, so he decided to inhabit a suit of armor. Sword Lady put on the suit of armor with Balthazar’s magical presence in it. So we all scavenged some pretty gross armor. I can’t wear it, but maybe I can sell it somewhere.

We talked to him as we were leaving the game room. He told us how his great empire had been destroyed in a day. Everyone just died all at once, but he didn’t know exactly why. I thought, “How great could your empire be if they all died in a day?” But then he told us this, they could weave light! How crazy is that? That’s how they managed to host these games so long ago. Then he said something about shards and keys, but I was already daydreaming about spending that gold on some new equipment and plants. . .

Anyway, until next time,

Kadir out.

Return of The Fox
In which The Fox returns. . .

We left the room with Alphonse. . . I mean Balthazar. As I looked around, I realized the Hand of Meta had blessed us with two more of our companions: Shield Lady and Sneak-Thief. I never do understand Meta, but things always seem to work out. Oh well.

We went back toward the area where we heard the clanging of picks before we started the games. We followed a small tunnel, listening carefully to their steady picks as we entered a fairly large room.

Near the entrance (before we could really see who was mining – we were above them, you see), we found a wooden chest, and a sturdy wooden table. The table had some documents on it that, of course, I rifled through. To my dismay, I recognized the handwriting. . . my old mentor, The Fox.

I tried to sneak up to the railing to look below. I wondered if The Fox was down there. And he was! I waved at him, but he didn’t seem to recognize me. I was pretty sure my friends were right behind me, so I looked back to check on them. . .
NOPE, shouldn’t have looked back! I tripped, falling right into the railing with a loud crash. This not so subtle crash happened to alert the six fellows below. They weren’t too happy.

They all looked pretty angry and started to run at us, but out of nowhere the room started to get dark and began shaking. I felt a booming voice from behind me, which rattled me down to the core: “STOP! You don’t know what you’re getting into!” I looked, and the voice was coming from none other than Kythrin!

All of the miners were frozen in fear, and then I smelled something horrible. I think one of the miners shat himself! The commander (I assumed, he’s wearing some sort of uniform), stuttered to the miners: “The potions! Drink the potions!”

The miners all pulled potions off of their belts and drank them. They immediately began growing scaly and ferocious. They seemed a bit more cogent than the other lizard people we faced, but I still didn’t really want to fight them. Especially since I didn’t have any spell potions on me.

Our party pulled out bows and proceeded to rain down arrows (or in Kythrin’s case, fire) on the lizard people. I had Balthazar help me flip the table over on its side, creating a barricade for defense. Our stronger fighters left the safety of the barricade to fight these creatures up close. After some more fighting and a few volleys of arrows, the commander was wounded and the lizard creatures were all on the other side of the room. So I convinced Elf Lady to jump down off the ledge with me, to tie up The Fox.

He didn’t struggle very much as we tied him up. He seemed pretty disoriented.
[Kadir and Elf Lady used A Rope!
. . .
. . .
All right! THE FOX was caught!
New POKéDEX data will be added for THE FOX!]
I slapped his face a couple of times, but he still didn’t recognize me. While this was happening, the brave people in our party finished off the lizard people (who all turned back into bloody and nasty men upon dying). Of course, my bearded friend tried, and succeeded, in catching a thrown knife with his back.

The party went to interrogate the captain, who was injured and crawling toward the exit. After some intense “interrogation”, he was on the brink of death. I had already whipped out my alchemy supplies (of course) in an attempt to bring The Fox back from his strange mental state. So I quickly whipped up a health potion so the group could continue their “interrogation.” I spared a potion for Boruf as well, since he did such a good job catching that knife.

We unfortunately didn’t get a lot of information from the jailer captain. And he didn’t really even have any good stuff for us to take. But the fox came to his senses after drinking some lithium tincture and sniffing some dank shroom salts.

After talking to him for a while, we learned that he was being forced to help create the lizard potion by the Black hand. We also learned that he had made a lot of it, and that it was heading for the capital. With that, we untied him and decided to travel to the capital with him to stop this shipment of potions from arriving.

Will our heroes be able to get to the capital in time? Was The Fox telling the truth?

Find out next time in the world of Aurlathen!!!
[cue two minute credit sequence]


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